For offensive stat weight 1% CC For every 10% CHD is ideal > CDR > IAS. Just get movement speed capped with your boots and pants)įor rolls make sure you're at 25% movespeed, always get main stat dex, CDR on pieces you can, fire damage % on rings, ammy, bracers, chest, visage and weapon, LTK % rolls on pieces you can, if nothing else is worth rerolling then get your secondary resist of choice for one with everything. )įirewalkers/ice climbers (really anything works here. Maximus (if you want to run a 2h, you'll see some nice numbers, it definitely isn't the worst when you've got the near constant demon summoned with fire chains. Hope you get a good ele roll, mainstat and socket). stat).īurning Axe of Sankis + Devestator ( this is the most ideal set up. Eye of elich can be nice if you need to balance in more healing and def. 50%+ less DMG taken)Īmulet (your choice just get a high fire damage roll. Unity (great if you can farm two for you and your follower. Stone of Jordan (more elite damage and ele damage) I'd say this is the most mandatory piece. Ring of royal grandeur (let's you grab easy set bonuses. Makes you tankier, elites take more damage). The two/three piece though is definitely nice).Īughilds bracers and shoulders (amazing set bonus. If you have a badly rolled Andariels, consider Innas spirit stone as well. (500 dex is awesome and usually these pieces are very flexible. Gear: for your fire build hunt for the followingĬindercoat (resource saving, damage boosting) I would get rid of fire storm for exploding palm as well. I know it's not as fun but that 50% reduction is amazing. This gives you either a better dodge chance with nice constant fire thorns or improved healing with loh and an ohshit shield to spam when say jailed ontop of plague while getting hit with arcane. Starting with build: ditch combostrike for near death experience.Ĭonsider swapping your mantra to evasion - backlash or healing - circular breathing. You're close with the damage but need better affixes and healing. T6 unless abusing a very specific build and item combo becomes more about a balance of survival/mitigation and damage.
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